AI Insights · Timothy · October 2022
Top 5 3D Anime Games in UAE Q3 2022
In Q3 2022, the top 5 3D Anime Games in the UAE showcased varied performance metrics across downloads, revenue, and active users. Sensor Tower provides detailed insights.
The third quarter of 2022 witnessed interesting trends in the performance of the top 5 3D Anime Games on a unified platform in the United Arab Emirates. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw fluctuating weekly revenue, peaking at approximately $86K in mid-July and closing the quarter with $48.7K in the final week of September. Weekly downloads remained relatively stable, with a slight increase towards the end of September, reaching about 3.2K. Active users ranged from around 35.6K to 42K, with a noticeable peak in the last week of September.
Captain Tsubasa: Dream Team by KLab Inc. had a more modest performance. The game’s weekly revenue varied, starting at $38.1K in late June and ending at $17.2K in late September. Downloads were consistent but low, averaging around 100-200 per week, while active users saw a gradual decline from 442 to 282 over the quarter.
Tower of Fantasy from Level Infinite, which launched in early August, experienced a strong start with weekly revenue hitting $30.2K in mid-August. However, the revenue gradually decreased to $6.8K by the end of September. Downloads and active users followed a similar trend, with initial downloads at 9.9K in the launch week, dropping significantly to 473 by the end of the quarter. Active users started at 7.8K and decreased to about 2.3K.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. showed varied performance with weekly revenue peaking at $24.9K in late August. Downloads were more volatile, reaching a high of 3.2K in early August and stabilizing around 1K by late September. Active users saw a steady increase, peaking at 15K in late August and maintaining around 12.6K towards the end of the quarter.
Finally, Ni no Kuni: Cross Worlds from Netmarble Corporation had a relatively stable performance. Weekly revenue fluctuated, reaching a high of $19.3K in early August and ending at $6.2K by late September. Downloads were low but consistent, ranging from 100 to 700 per week, while active users decreased from 2.5K to around 856 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.